Integrating AR Technology to Improve Informatics Learning Outcomes
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Abstract
In the era of the Industrial Revolution 4.0, the utilization of digital technology in learning is an important strategy to improve the effectiveness and quality of education. One of the challenges in the learning process is the lack of interactivity of the media used, which impacts the achievement of student learning outcomes. Learning media such as Augmented Reality (AR) offers the potential to create a more engaging, contextual, and immersive learning experience. This study aims to analyze the effect of AR technology integration on improving student learning outcomes in Informatics subjects. This research uses a quantitative approach with a Quasi Experimental design in the form of Pretest-Posttest Control Group Design. The research subjects consisted of 70 students of class X Computer Network and Telecommunication Engineering at State Vocational High School 1 Bukittinggi divided into experimental and control classes. The results showed a difference in the average posttest score of 7.31 points, with a score of 80 in the experimental class and 72.69 in the control class. The Independent Sample T-Test test yielded a significance value of 0.001 (p < 0.05), indicating a significant difference between the two groups. This finding indicates that AR media has a positive impact on improving student learning outcomes. The implications of this research encourage the utilization of interactive technology in the development of learning media in the future.
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