Development of AR-Based Learning Media for Sensor and Actuator Subjects using Assemblr Edu
##plugins.themes.academic_pro.article.main##
Abstract
Low student engagement and limited understanding in the subject of Sensor and Actuator Devices remain a challenge at State Vocational High School (SMKN) 5 Padang. These issues are partly caused by minimal integration of technology and the continued use of conventional learning tools. Augmented Reality (AR)-based media such as Assemblr Edu, which allows real-time visualization of 3D objects, have not been widely utilized. In response, this study aims to develop interactive AR-based learning media using Assemblr Edu that is valid and practical for classroom use. The research employed the 4-D development model: Define, Design, Develop, and Disseminate. Validation was conducted by six experts—three media experts and three subject matter experts. The subject matter validation resulted in a score of 95.5% (“Very Valid”), while the media validation reached 92.95% (“Very Valid”). A usability test involving 20 eleventh-grade students from the Industrial Electronics Technology (TEI) program showed a score of 95.55% (“Very Practical”). The developed media also increased students’ interest and motivation. These results indicate that the AR-based learning media is highly valid and practical for enhancing teaching and learning in the Sensor and Actuator Devices subject at SMKN 5 Padang.
##plugins.themes.academic_pro.article.details##
References
- M. Fukuyama, “Society 5.0: A people-centric super-smart society,” Soc. 5.0 A People-centric Super-smart Soc., no. August, pp. 1–177, 2018, doi: 10.1007/978-981-15-2989-4.
- A. Wibowo, Revolusi Industri 4.0 dan Society 5.0. Semarang: Yayasan Prima Agus Teknik, 2023. [Online]. Available: https://penerbit.stekom.ac.id/index.php/yayasanpat/article/view/457
- V. Potočan, M. Mulej, and Z. Nedelko, “Society 5.0: balancing of Industry 4.0, economic advancement and social problems,” Kybernetes, vol. 50, no. 3, pp. 794–811, 2021, doi: 10.1108/K-12-2019-0858.
- L. Ellitan, “Competing in the Era of Industrial Revolution 4.0 and Society 5.0,” J. Maksipreneur Manajemen, Koperasi, dan Entrep., vol. 10, no. 1, p. 1, 2020, doi: 10.30588/jmp.v10i1.657.
- I. Fitri, Tren Evolusitik Masa Depandari Revolusi Industri 4.0 Menuju Society 5.0. Banten: Minhaj Pustaka, 2016.
- N. Fitriani, “Educational Transformation in the Era of Industrial Revolution 4.0 and Society 5.0: Challenges and Solutions,” Cendekia Pendidik., vol. 4, no. 9, pp. 48–58, 2024, doi: doi.org/10.9644/sindoro.v4i5.3317.
- Badriyah, R. Mardhika, and Y. Sahria, Media-Media Pembelajaran. Yogyakarta: PT Penamuda Media Casa, 2023.
- M. Hasan et al., Media Pembelajaran, Mei 2021., vol. 1, no. April. Klaten: Tahta Media Group, 2021.
- Z. Miftach, “Industrial Revolution 4.0 in Education,” vol. 4, no. 6, pp. 53–54, 2021, [Online]. Available: https://jurnal.uns.ac.id/shes
- C. Seemiller and M. Grace, Generation Z goes to College. San Francisco, CA: Jossey-Bass Publisher, 2016. doi: https://doi.org/10.1080/2194587X.2017.1338583.
- D. T. P. Yanto, Ganefri, Sukardi, J. P. Yanto, R. Kurani, and Muslim, “Engineering Students’ Acceptance of Augmented Reality Technology Integrated with E-Worksheet in The Laboratory Learning,” Int. J. online Biomed. Eng., vol. 20, no. 3, pp. 39–54, 2024, doi: 10.3991/ijoe.v20i03.46101.
- S. Ramaila and A. J. Molwele, “The Role of Technology Integration in the Development of 21st Century Skills and Competencies in Life Sciences Teaching and Learning,” Int. J. High. Educ., vol. 11, no. 5, p. 9, 2022, doi: 10.5430/ijhe.v11n5p9.
- D. P. Nilamsari and I. P. Dewi, “Rancang Bangun Media Assemblr Edu Berbasis Augmented Reality Mata Pelajaran Dasar-Dasar Teknik Elektronika,” Voteteknika (Vocational Tek. Elektron. dan Inform., vol. 11, no. 1, p. 96, 2023, doi: 10.24036/voteteknika.v11i1.121759.
- Y. Yusmaningsih, V. I. Delianti, L. Mursyida, and R. Marta, “Development of Interactive Learning Media Based on Motion Graphic Animation for Basic Photography Subject Pengembangan Media Pembelajaran Interaktif Berbasis Motion Graphic Animation,” J. Hypermedia Technol. Learn., vol. 2, no. 3, pp. 304–319, 2024, doi: https://doi.org/10.58536/j-hytel.v2i3.146.
- Z. Ardian, P. E. Arian, and R. Nuzul, “Pembuatan Aplikasi AR Geokul Sebagai Media Pembelajaran Bentuk Moelekul pada Mata Pelajaran Kimia di SMA Menggunakan Augmented Reality Berbasis Android,” J. Informatics Comput. Sci., vol. 7, no. 2, 2021.
- J. Bacca, S. Baldiris, R. Fabregat, S. Graf, and Kinshuk, “Augmented Reality Trends in Education: A Systematic Review of Research and Applications,” Int. Forum Educ. Technol. Soc. Natl. Taiwan Norm. Univ., vol. 17, 2014.
- Khoirianisa, V. I. Delianti, T. S. Wahyuni, and H. K. Saputra, “Pengembangan Media Pembelajaran Pengenalan Alat Ukur Berbasis Augmented Reality Mata Pelajaran DTJKT Di SMKN 2 Padang,” Voteteknika (Vocational Tek. Elektron. dan Inform., vol. 11, no. 3, p. 311, 2023, doi: 10.24036/voteteknika.v11i3.124870.
- Thiagarajan, Sivasailam, and Others, “Instructional development for training teachers of exceptional children: A sourcebook,” J. Sch. Psychol., vol. 14, no. 1, p. 194, 1974, doi: 10.1016/0022-4405(76)90066-2.
- W. N. Saputra and I. B. Handaka, “Analisis validitas dan reliabilitas skala perilaku agresi,” Peran Bimbing. dan Konseling dalam Penguatan Pendidik. Karakter, no. 2001, pp. 260–268, 2021.
- G. Molina and Thamrin, “Pengembangan Media Pembelajaran Komponen Elektronika Berbasis Augmented Reality,” Voteteknika (Vocational Tek. Elektron. dan Inform., vol. 9, no. 4, p. 20, 2021, doi: 10.24036/voteteknika.v9i4.114206.
- I. P. Dewi et al., “The Use of Augmented Reality in Sensor and Actuator Device Learning: Is It Effective in Enhancing Students’ Conceptual Understanding?,” Int. J. Inf. Educ. Technol., vol. 15, no. 4, pp. 858–866, 2025, doi: 10.18178/ijiet.2025.15.4.2292.
- D. K. Azmi and H. Hidayat, “Design of Augmented Reality Interactive Learning Media for PISAV Subjects,” Int. J. Eng. Collab. Learn. , pp. 25–31, 2024, [Online]. Available: https://ijecl.ppj.unp.ac.id/index.php/ijecl/article/view/57%0Ahttps://ijecl.ppj.unp.ac.id/index.php/ijecl/article/download/57/13
- A. Burhanudin, “Pengembangan Media Pembelajaran Augmented Reality Pada Mata Pelajaran Dasar Elektronika Di Smk Hamong Putera 2 Pakem,” Pendidik. Tek. Mekatronika, vol. 7, no. 3, p. hlm.267, 2017.